Starring Donkey & Diddy, you'll be traversing through a Donkey Kong Country Returns is a great-looking Wii game and it is so much fun to play. The game runs a… This will allow you to hold Y to run. It's all explained, probably as user-friendly as possible, in this post from GBA Temp. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that … This was played co-op with a friend. On 12/05/2010 at 05:52 PM, 60FPS constants avec Vsync, en Open GL 1080p AA x4. Those who choose to make the file themselves can modify the button mappings by changing the last three digits on the lines specifying the particular buttons. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. At default settings, the game runs at 75~90%. From there, download GeckOS, essentially a region-free alternative to the disc channel that supports a type of hacking called Ocarina. Game is almost perfect at 40-60FPS. If I were to revisit my review with these new controls in place, I'd gladly change the score to a 4.5/5. Perfect. Almost perfect. Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. Donkey Kong Country has 157 likes from 163 user ratings. The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[1]. I want the slam to be hold down and then press Y. Is there any way to make it so Y is just the run button and not constant rolling/slamming? Few graphical glitches but again, not game breaking. by, Log in to your PixlBit account in the bar above or. Some level of platforming experience is assumed, so if you are new to the genre, or even to the Donkey Kong Country series, I would suggest reading the rest of this chapter, "Game Basics", and getting used to the controls and feel of this game before really diving headfirst into this guide. This title has been tested on the environments listed below: Download da revisão Ishiiruka.370(e0deea0) na descrição do video: However, it isn't necessary for 200% completionand it doesn't unlock anything. Metroid reference A Nintendo 3DS port of the game by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and the PAL region in May 2013, and in Japan the following month. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. Donkey Kang's back by getting close ta him and pressing . I would much rather have B as grab/run and A for jump. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. I tried playing this with both controls, and they are both horrid.Thank you in advance. I agree. Yeah, it's super late. Those who own the title can boot the game via GeckOS with Ocarina enabled to activate the controller modification. Donkey Kong Country Returns is a great game, but the controls are really hampering the experience..... Thread starter daTRUballin; Start date ... there's hacks out there that essentially let you use the 3DS control scheme on the Wii, but there's no official method to use anything other than the remote or remote/nunchuck. In order to change the controls, just swap the last three digits on those lines. donkey kong country returns wii iso - New Play New Play Control! The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Instead, he jumps on Donkey Kongs back, and allows you to use Diddys jetpack, which is just like a glide move. If you take a look at the codes, there are a few lines that are pointed out. For the Wii version's World 9-1, see Golden Temple. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns Donkey Kong Country Returns is a side-scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. If you know this course very well, then you can tell that this level is reversed. Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. The player controls Donkey Kong and Diddy Kong, who can use various moves such as jumping and rolling to defeat enemies and to progress in a level. Thanks to a comment above, I edited two lines of code to bring you. Please update as appropriate. Some abilities were newly introduced in the game. Any info on this would be much appreciated, thanks. Directional movement is handled with the D-Pad as opposed to the analog stick to guarantee precision control while playing the game. 35-60FPS (depending on "busy" parts) with following option changes. I keep getting the unsupported controller message at the title screen. Barrel Jet: With Diddy Kong on Donkey Kong's back, hold A after jumping to hover in midair for a short period of time. Recently, however, the Wii homebrew community has concocted a method to skirt the need to use these motion controls. From what I've seen, to use Ocarina codes on Riivolution, you need to have a specific XML file to make Riivolution accept it as a patch. Is there a guide for something like that? After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. To all NVIDIA users use OpenGL if your GPU supports it. Totally playable at 50-60FPS. The player controls a Mii through Daisy Circuit in Mirror Mode. Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF. If you swap those values on the respective lines, you'll get a more SNES like control scheme. Sry for english , i have hope it helps for somebody, Thanks i appreciate the R to A code Anonymous. Ive also tried different loaders, USB Loader GX, Neogamma. Occasional stutter on loading, mostly when entering level or bonus stages. At this time, it's unknown if this will be available via Riivolution to people who have not modded their Wii. I have turned on Ocarina and changed the hooktype to VBI. I can't even begin to explain how much this improves the game. SNES controls! Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. For unknown purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every Banana in sight. And those silly motion controls are mapped to the R button. That's correct Jason, I think the way I wrote one sentence regarding Riivolution was a bit confusing. Donkey Kong Country is a high quality game that works in all major modern web browsers. Donkey Kong stares at the Tiki and kicks him out of his house. Tested with D3D11 , D3D12 and Vulkan. I just rewrote it to clarify that it's unclear if those that haven't modded their Wii will eventually be able to use the Classic Controller with the help of Riivolution. Donkey Kong Country Returns plays similarly to the earlier Donkey Kong Country installment. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. Each game would have its own set of codes, found by hackers and code-makers in general. Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. If you already have a "codes" folder, simply take the file from the folder and drop it in your "codes" directory. A .gct alone is patched in via the GeckOS loader. This page was last edited on 31 January 2020, at 21:07. Some slowdowns in the menus and audio crackles. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101. After the cutscene, the player gets control. I was hoping for it to match the SNES layout a lot closer, otherwise what's the point. I honestly wish I knew more about making the Ocarina codes. If only my CPU was a bit faster... Game freeze everytime you complete a level if you use savestates, so don't use them. If you have selected *Control Pad controls in use + (3/13 instead. If a hacker has coded a button-switch, then there's a code for it out there. This titles bloom lighting renders incorrectly /w resolutions above Native. Actually, Nick, I think GeckOS would be the method people would have to use to load up these codes. Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game. No longer is there frustration trying to do anything at all in the game. Donkey Kong punches the Tiki out of his hut and walks outside (in two player, Diddy Kong double kicks the Tiki out of his hut). Except for the new 2-player cooperative mode, you now only control Donkey Kong; Diddy Kong has basically been demoted to a piece of luggage on your back that provides two extra life hearts, plus a jetpack that lets you hover for about two seconds and land with a greater degree of control (kind of like the cape in Super Mario World). Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Not in particular, but also yes in a very general sense. Solid 60 FPS. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it. For more information on Donkey Kong Country Returns, be sure to check out our review. Page 4 Z Button Control Stick • Press and hold to grab • Walk/Run barrels, vines, and cling (Hold left or right) patches. After approximately thirty seconds, Donkey Kong will start playing a Nintendo DS. An evil group of mind-controlling Tikis have forced the animals on Donkey Kong Island to steal Donkey Kong's Banana Hoard, and you'll need to help him get his bananas back. Running in 4k with 6x native resolution. Of course, each must be tailor-made, so it definitely doesn't make said codes easy to come by. If you want original snes like controls change : You will not have to use R , just A for it. OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. At the beginning of World 1-1, enter the tree house. I'm not really sure how to change codes around though, nor am I familiar with what numbers correspond to which buttons. The second Wii re-release has arrived on the European eShop, and it's a doozy. So 200 is for the R button and 020 is for the Y button. Some minors graphics bugs 60FPS 1080p with Direct3D11. We have no idea about that one, definitely no idea on that one. . Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. 2. This video shows a complete 100% walkthrough of Donkey Kong Country Returns for the Nintendo Wii. http://www.longplays.orgPlayed By: RickyCFirst run for the game. If one version of the code doesn't work for you, be sure to try the other. Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. Search Google The Ocarina code for the mod, courtesy of GBA Temp, is as follows: Currently, two versions of the game are on the market, and one of the specified mods will work for your game. Jump, swing, and blast your way through over 65 levels spanning eight worlds. Ive put the .gct file in sd:codes and in sd:usbloadercodes. When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Is that an easy change? JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. Game freeze everytime you complete a level if you use savestates, so don't use them. Right? can you make a hack for the gamecube controller? 1. When you get Diddy Kong, he is not an entirely separate character at all, like in past games. The Ground Poundmove involves Donkey Kong hitting the ground, which he must do on certain objects, such as switches, to progress in the level. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. Only once after completing a late level, the framerate dropped huge and had to restart dolphin. It seems version 2 is more prevalent, hence its listing first. C24A5F70 0000002038210050 7C0802A680B50060 4800004180950000 7CA5237890B50000 80B500644800002D 809500047CA52378 90B5000480B50068 4800001980950008 7CA5237890B50008 7C0803A64E800020 70A402002C040000 4182000C38C0012D B0D5018638C00000 70A408002C040000 4182000860C68000 70A400202C040000 4182000860C60200 70A400402C040000 4182000860C60100 70A400012C040000 4182000860C60002 70A400022C040000 4182000860C60008 70A480002C040000 4182000860C60004 70A440002C040000 4182000860C60001 70A404002C040000 4182000860C60010 70A410002C040000 4182000860C61000 7CC5337860000000 0000000004389B90 38A000000438710C 28000009. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. Sound partial glitching but not experience ruining. I have VBeam Emulation on .. with this 50-60FPS, Perfect. Does the Rocketfish wireless Gamecube/Wii remote accept this mod? Donkey Kong Country 3: Dixie Kong's Double Trouble! Luckily, the Kongs seem immune to the Tikis' mind powers. The Kongs can perform clinging to move across Climbing Grass. I'd be interested in delving into the process to remove motion controls from other games. Donkey Kong moves through Jungle Hijinxs, the first level of the Jungle, in Mirror Mode. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii … For ease of use, you can download the cheat already pre-made as a .gct ready to drop in the proper directory by right clicking here, choosing Save Link As..., and naming the file "CC_Support_DKCR.zip". Are you ready for Donkey Kong Country Returns?. Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios and released by Nintendo for the Wii console on November 21, 2010, in North America, December 3, 2010, in Europe, and on December 9, 2010, in Japan. Just make sure to remove the comments starting with the "-->" when creating the Ocarina file, and be sure to name it "SF8E01.gct" when saving. SF8E01 Donkey Kong Country Returns Classic Controller Support C24A5F70 00000020 38210050 7C0802A6 80B50060 48000041 80950000 7CA52378 90B50000 80B50064 4800002D 80950004 7CA52378 90B50004 80B50068 48000019 80950008 7CA52378 90B50008 7C0803A6 4E800020 70A40004 2C040000 4182000C 38C0012D B0D50186 38C00000 70A40800 2C040000 41820008 60C68000 70A40020 2C040000 41820008 60C60200 70A40040 2C040000 41820008 60C60100 70A40001 2C040000 41820008 60C60002 70A40002 2C040000 41820008 60C60008 70A48000 2C040000 41820008 60C60004 70A44000 2C040000 41820008 60C60001 70A40400 2C040000 41820008 60C60010 70A41000 2C040000 41820008 60C61000 7CC53378 60000000 00000000 04389B90 38A00000 0438710C 28000009 Use mine, I remaped the buttons though: y : run b: jump zr : roll/blow/stomp. When you load Donkey Kong Country Returns with that loader, if you have the file Nick mentioned, and you turn on Ocarina on the loader's option menu, you can play with the Classic Controller.It is, indeed, a little complicated, and it does take some work, but Homebrew provides Wii owners with a multitude of choices that weren't there before, the majority of which aren't illegal, but do nullify warranties and such. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough. Game is playable at 20-30FPS, but no 100% speed. It manages to offer the perfect balance of old and new elements to form what has to be one of the Wii console's finest platforming experiences and a game that should challenge even seasoned fans of the genre. In addition to the jump/glide, you also have a ground pound, a roll, and a "blow air" move in this game. . To mod your Wii, if it's fully updated, you need a few things, mainly the internet, a copy of Super Smash Bros. Brawl, and an SD card. Under their control, Donkey Kong is robbed of his Banana Hoard. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. We recorded this way back in July and I think I edited this around October, so I'm not even sure what's in this one. Less with OpenGL but 40-60FPS in 1080p. Donkey Kong Country Returns gives you the best of both jungles because it combines the side-scrolling fun of the original NES version with three-dimensional graphics and Wii motion control. October and November 2020 Progress Report, Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, (60FPS) Dolphin Emulator 4.0-5441 - Donkey Kong Country Returns (1080p HD) - Nintendo Wii, Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p60 HD) Full Speed (r5186), --Choppy-- Dolphin Emulator 4.0 - Donkey Kong Country Returns (OLD PC) (1080p HD) - Nintendo Wii, Donkey Kong Country Returns on Dolphin Emulator (720p) (r6501), Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed, Dolphin Emulator 4.0.1 - Donkey Kong Country Returns (NEW PC) (1080p HD) - Nintendo Wii, Donkey Kong Country Returns - Dolphin 5.0 - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ, Donkey Kong Country Returns - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii, Donkey Kong Country 2: Diddy's Kong Quest. Search Wikipedia. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. 7 Puzzle Pieces, Time Trial, Mirror Mode ... Donkey Kong Country Returns was notoriously difficult upon its original Wii release in 2010. First, players must create a .gct cheat file and place it in the /codes folder located on the root of the SD Card. Presumably due to technical limitations of the 3DS vs. the Wii: 2.1. 50-60FPS in 720p, 45-60FPS in 1080p. 60FPS Ultra settings + SweetFX. Mirror Mode is a minigame that appears in Donkey Kong Country Returns and an unlockable in Mario Kart Wii. Donkey Kong breaks his front door open and im… Without this, was getting 20-40FPS. There are no reported problems with this title. Someone please help! Starring Donkey & Diddy, you'll be traversing through a variety of exotic levels, while using several known "Kong" moves and attacks, as well as some new ones. This game just got a whole lot better. Perfect. Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, Occasional minor stutter and sound crackling during loading (overall = Near perfect). / Good at 60FPS with Vsync, Open GL 1080p AA x4. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Thanks goes to the Wii homebrew community for whipping up the Ocarina cheat code. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. Needless to say, players will need to have modded their Wii in order to access this alternate control method as it takes use of the Ocarina cheat code system in order to work. I have tried to download a few different files, making my own, using both version 2 and version 1. In my case, I underclocked the CPU down to 25% (182 MHz). Executive dysfunction sucks.

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